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Experience Points, SAPs and GPCs
When a player checks out at the end of each game day, records are made on
their character sheet for three things: Experience Points (EPs), Service
Activity points (SAPs) and Game Participation Credits (GPCs)
Experience Points
Experience points are accumulated to advance your character's level in the
game. The typical experience bonus at a game day is 100 experience points.
This 100 points assumes that you've at least worn a tabard over your street
clothes in an attempt to look the part. If you adventure wearing nothing but
sweats and a beer-logo tee shirt, you'll get half experience points. If you
wear a particularly nice costume, the game committee may award you 10% or 20%
extra base experience.
Two day events have a base experience level of 250 experience points,
modified as above.
Completing certain parts of the plot of a given game day will result in
gaining additional experience point awards, ranging from 10 to 30 additional
points.
Service Activity Points
On game days that players NPC, they gain 100 Service Activity Points (SAPs).
Service Activity Points can be used to match experience points on a one for one
basis, helping to increase the speed with which your character advances in
levels.
Service Activity Points can also be used to buy additional life levels if
your character has died. Additional life levels cost 100 SAP for every 5 levels
your character has attained. Thus, if you're a 4th level character, and die, it
will cost 100 SAP to buy a replacement life level. If you're a 5th level
character and die, it will cost you 200 SAP to buy a replacement life level.
Additional service activity points can be gained by doing work for the game.
The suggested rate is 10 SAP per hour of work. Large projects (such as this
web page), should be assigned a flat SAP value. Likewise, making donor weapons
for NPCs to use is worth 10 SAP per weapon, and 20 SAP per shield.
Monstering for a two day game is worth 250 Service Activity Points.
Staffing for a game (coordinating the way monsters go out and making sure that
the timing of events comes off) is worth a 50% bonus in SAPs, and committing to
play a recurring NPC over two or more consecutive game days will result in a
bonus of 20% on the SAPs.
For those people interested in starting up other chapters using the Magic
Horizons rules system, it's recommended that the game committee hand out SAP
liberally.
Game Participation Credits
The third item that is tracked on your character sheet is Game Participation
Credits. Every day that you monster, you gain 3 GPCs. Every day that you play,
you expend 2 GPCs. No character can go below -2 GPCs without prior permission
from the game committee. Characters start out at 0 GPCs when they start play.
If there are an insufficient number of monsters available, players with negative
GPCs will be drafted to play NPCs.
What GPCs do is force people to rotate through monstering and playing,
monstering 40% of the time, and playing 60% of the time.
Special Case: Split Days
The third option is to PC for 1/4 of the game day, and NPC for the
remainder. This is called running a split day. Characters running a split day
may do whatever production they need to have done, and still may use abilities
that can only be done at checkout (such as Merchant). They get their normal
player Experience point levels, and their GPCs remain unchanged.
Special Case: Game Committee Members
For every month with a game day that a player is on the Game Committee, he
gains 75 experience and 125 SAP, while gaining +3 GPCs. Serving on a 6 month
board seat will result in a bonus of 4 GPCs and serving on a year-long slot will
result in a bonus of 8 GPCs.
Special Case: Chapter Officers
Chapter officers gain a bonus of 50 SAP per month that they actually do
something in. Chapter officers are defined by each chapter according to their
needs. Typical officers include a banker, a chapter safety marshal, a public
relations officer, and a prop director/quartermaster.
Problems with the page? Email Ken
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