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Game Information
Magic Horizons is blessed with a very detailed and well
worked out game world and history. The following information is
presented, bluntly, as a teaser.
The information below can be broken down into two categories:
Essential information about the game reproduced from other sources
(such as the combat safety rules), and information about the game
background to help you formulate characters.
Contribution policy for the web site: Any outside contributors of
material gains 30 SAP per page of material that they generate, unless
this material is something they do as either a Game Committee member,
or as a Game Officer. Things we can use: A new costuming article, as
my knowledge of sewing and tailoring would fit in a thimble and still
leave room for the elephant...and I'm open to other suggestions as
well.
Send submissions to the email link at the bottom of every page, in
either Microsoft Word format, or in straight ASCII text (normal Email
text). Ken Burnside, Webmaster
Out Of Game Information
- Combat Safety Rules
- Making Magic Work
- Money In Port Mahon
- Experience Points, SAPs
and GPCs
- The Compleate Enchanter
- Character Creation Basics
- An Analysis of Character
Creation In Magic Horizons
- Creating Character Teams
- Spell Table Cross
Reference Charts
- Log Of A Typical Game Day
- Index of
Player Submitted Skills in Magic Horizons
Game Background
- Port Mahon: A Setting For
Magic Horizons
- A Map Of Port Mahon
- Indigenous Peoples of the
Port Mahon Vicinity
- A History Of Game Events
For 1996
- A History
Of Game Events For 1997
- A Capsule History Of The
Game World
- History Of The
Pragmatic Empire
- Mad Moons: Time Resolution In
Magic Horizons
Problems with the page? Email
Ken Burnside. |